WebA game where exploiting bugs is the only way to progress. ... Jump; Click on red cubes to pick them up; This was made in 3 days for WOWIE Jam β¦ WebA procedurally generated platformer. Bill's out there somewhere. Let's find him. Made in 1 week for the Community Game Jam 2024. Making of video: I Made a Game with Infinite Levels... More information. Status. Released.
How do game jam games develop so much quality in a short time?
WebThe theme for this jam was, "Intentional Bugs". My idea was to mix an actual computer bug with a play-on-words of "bug". After a computer glitch throws you into the world of bugs, you must survive using your own two--bug spray cans. This is only my second game jam, and I am still fairly new to game development. My previous jam was for Ludum ... WebWe always keep last couple of hours explicitly for polishing in game jams. Goes a long way for visibility. So FYI some teams keep time for it specifically. 72 hours for a jam is essentially 50-60 hours of dev time in crunch mode. Which is essentially ~1.5 - 2 weeks of actual (unsustainable) dev time. thompson rivers family optometry
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WebOh no! The jump is stuck! You must try to beat the levels while using this 'bug' to your advantage. Developer's note: This was created for 'Wowie Jam 2.0', and the theme was 'intentional bugs'. My interpretation of this was to intentionally break the jump, so that you must find a way to beat the (5) levels by using this 'bug' to your advantage. WebExplore games tagged intentional-bugs on itch.io Β· Upload your games to itch.io to have them show up here. New itch.io is now on YouTube! Subscribe for game β¦ WebOuter Bounds takes a glitch found in games where if a player gets stuck in a solid, the game tries to push them out. This bug is used as the main mechanic in the game. (I'm currently working on a full version of this β¦ thompson river mt fishing report