WebAccording to Unity's Scripting API, the following is a valid option for the Input.GetButtonDown method: public static bool GetButtonDown (string buttonName); Let's say you wanted to launch a projectile when the user presses the "Fire1" button, what would you put in the blank below: public GameObject projectile; void Update () WebJun 8, 2024 · I've finish my VR Cardboards game using Unity 2024 but the problem is I forgot to declare every click action with controller with Input.GetKeyDown ("Fire1"). I was assigned all click-event with event trigger Pointer Click. So I can't play this game with controller. Example of Event Trigger Pointer Click There's any way to get me out from this?
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WebFeb 28, 2016 · As I was very often in the position to check for an animation when it starts or ends, I came up with simple generic solution. It will dispatch animation start and animation end events for any AnimationClip controlled by the Animator.. using UnityEngine; using UnityEngine.Events; [System.Serializable] public class UnityAnimationEvent : … Web一,制作玩家具体函数脚本PlayerCharacter. 设置float:移动速度、转动速度、子弹发射速度、现在生命值、最大生命值、两次攻击时间间隔。 how many months away is june 2023
First time using c#, It says I have error CS1513 - Stack Overflow
WebUse Input.GetAxis for any kind of movement behaviour. To edit, set up, or remove buttons and their names (such as "Fire1"): 1. Go to Edit > Project Settings > Input to bring up the Input Manager. 2. Expand Axis by clicking the arrow next to it. This shows the list of the current buttons you have. WebMar 21, 2024 · GetButtonDown ( "Fire1" )) { audioSource. Stop (); } } // PlayOneShot can be used to play a short clip. Will not be interrupted if the function is called again. // Can't be used with Pause & Stop. Fire2 is left alt in the Input Manager. if ( Input. GetButtonDown ( "Fire2" )) { audioSource. PlayOneShot ( clip1 ); WebMar 18, 2024 · if (Input.GetButtonDown ("Fire1")) { //Debug.Log ("test"); Shoot (); } }*/ void Shoot () { GameObject bullet = Instantiate ( bulletPrefab, firePoint.position, firePoint.rotation); Rigidbody2D rb = bullet.GetComponent< Rigidbody2D >(); rb.AddForce( firePoint.up * bulletForce, ForceMode2D.Impulse); } private void Update () { how many months away is may 6th